(Questions on tiled map editor) Does tiled require you to set a collision layer?
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(Questions on tiled map editor) Does tiled require you to set a collision layer?
I've been looking up tutorials on tiled and most of them have to specify a collision layer in tiled. I was wondering if you could just set a specific tile to contain the custom properties like: {density: true} and the game would automatically(with code of course) make that image/sprite a solid object in the game. Sorry if I explained it all weird
jambutters- Posts : 6
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Join date : 2016-04-19
Re: (Questions on tiled map editor) Does tiled require you to set a collision layer?
The game used to have a layer called COLLISION where you'd need to put 0 or 1 for every tile. (By 1 I mean the top-left tile of the first tileset image.)
Raining Chain now automatically calculate the COLLISION layer for you (far more consistent and quick) so you don't need to manually do it.
Raining Chain now automatically calculate the COLLISION layer for you (far more consistent and quick) so you don't need to manually do it.
Re: (Questions on tiled map editor) Does tiled require you to set a collision layer?
Was implementing tiled into your game pretty easy? Also did you use a plugin of some sorts?rc wrote:The game used to have a layer called COLLISION where you'd need to put 0 or 1 for every tile. (By 1 I mean the top-left tile of the first tileset image.)
Raining Chain now automatically calculate the COLLISION layer for you (far more consistent and quick) so you don't need to manually do it.
jambutters- Posts : 6
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Join date : 2016-04-19
Re: (Questions on tiled map editor) Does tiled require you to set a collision layer?
Tiled save file (.tmx) is just a regular xml file. It's really easy to read (if saved in csv format). Just use any xml parser.
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