Ideas by Chuy

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Post by chuy89 Sun Aug 07, 2016 8:38 pm

-at the end of ever map continent section, a difficult world boss that roams that when defeated, can grant map bonuses like xp, damage, hp, etc to the group or guild that killed it.

-open map pvps with quests or mobs or bosses that drop specific pets or gear or items.

-a soul system like pet system where certain long tough optional quest lines can be completed to get a soul of a boss or something that can categorize a user when equipped into like a class role by offering certain buffs or abilities, or it can be like they get the soul of the boss as an equip where it offers one special ability or passive or boost. But only one equip at a time of a soul.
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Post by chuy89 Sun Aug 07, 2016 9:20 pm

-karma system where certain maps can be accessible when karma is high or low. Or if ppl with karma that is out of range, they would be attacked by npcs. And rightfully karma town ppl can defend..
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Post by chuy89 Mon Aug 08, 2016 11:46 am

-karma maps (cont), npcs from karma maps can be leveled up by doing dailies of the day from the npcs to unlock new karma features or content..
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Post by chuy89 Mon Aug 08, 2016 11:50 am

Also leveling up npcs will make them stronger when the karma map is invaded by other side karma users
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Post by chuy89 Mon Aug 08, 2016 11:11 pm

I think some skills like bone trap and other skills would be more effective if you can set it where it auto stays on where you right click again for it to stop. Like let the skill drain mana per second. It's kind of hard to keep right clicking during a melee fight. Sometimes it wont register in spam situations.
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