Waypoint revamp?
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Waypoint revamp?
I'm not feeling the teleport pad, it seems like it needs to be roundish (as the map shows it to be round concentric circles). So I came up with this, use if if you want, edit it, reject, whatever. It's only 16x16 so wasn't a lot of work.
How it looks in-game:
It's pretty much the same color scheme, but I added some red to indicate electrical power.
The 16x16 .png (same as current):
If you want it let me know and I can send the .psd
EDIT:
Okay, I just realized that the waypoint looks different. Either it was updated recently or I got it mixed up with the QC version.
How it looks in-game:
It's pretty much the same color scheme, but I added some red to indicate electrical power.
The 16x16 .png (same as current):
If you want it let me know and I can send the .psd
EDIT:
Okay, I just realized that the waypoint looks different. Either it was updated recently or I got it mixed up with the QC version.
Whip- Posts : 21
Reputation : 1
Join date : 2016-04-09
Re: Waypoint revamp?
That looks great. I will probably tune out the saturation a bit but I like it.
Normally, borders are pure black but idk about this one since it needs to blend with the environment. But at the same time, it needs to be obvious that it is interactable.
Normally, borders are pure black but idk about this one since it needs to blend with the environment. But at the same time, it needs to be obvious that it is interactable.
Re: Waypoint revamp?
Oh, I forgot about your black border rule. If you like the general appearance then I can play around with an alternative and correct to your art rules.
Whip- Posts : 21
Reputation : 1
Join date : 2016-04-09
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