Planned - Balance Quest Reward
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Planned - Balance Quest Reward
Goal: Offer a variety of quests for training exp and items efficiently.
Solution: Every quest should give approximately the same reward per hour if done perfectly.
In order to achieve this:
Initial:
-We complete the quest as best as possible and time how long it takes.
-Adjust the reward in consequence.
Maintenance:
-We check the average repeat count for each quest. If too high, lower reward. If too low, increase reward.
Note: Time calculations will be done after the combat overhaul.
Solution: Every quest should give approximately the same reward per hour if done perfectly.
In order to achieve this:
Initial:
-We complete the quest as best as possible and time how long it takes.
-Adjust the reward in consequence.
Maintenance:
-We check the average repeat count for each quest. If too high, lower reward. If too low, increase reward.
Note: Time calculations will be done after the combat overhaul.
Re: Planned - Balance Quest Reward
Another approach would be to give experience based on the actual time spent in the game up to a certain point.
(Similar to League of Legends exp system.)
What do you think?
(Similar to League of Legends exp system.)
What do you think?
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